Undergraduate Media Arts and Game Developmnt
2023 Fall Term
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INTRODUCTION TO MEDIA ARTS AND GAME DEVELOPMENT
This interdisciplinary course provides an overview of the multimedia industry. Special attention is given to the study of multimedia applications, approaches, and related industry, policy, ethical and impact issues.
VISUAL DESIGN FOR DIGITAL MEDIA
This course introduces students to 2 dimensional design vocabulary with practice through a raster based visual imaging application - Photoshop. This course provides techincal proficiency in image making and introduces the relationship of raster design to other media such as Dreamweaver, Flash, InDesign, etc. Visual organization principles/strategies, color theory and management, pixel-based character development and animation concepts will also be addressed.
DRAWING FOR DIGITAL MEDIA
This course is designed to help students develop drawing skills including technical drawing for 2D and 3D animation. The course content will include creation of cartoon drawings, study of realistic drawing, study of environmental drawing for cartoon stories. The major software covered in this class will be Adobe Illustrator.
GAME JAM PRACTICUM
Students will work in teams to create a video game in a condensed, 48-hour period, over a long weekend. Game Jams provide an opportunity for jammers to take a concept or idea from inception to completion, resulting in playable games. Game Jams are an international activity representative of industry practice as a way to develop skills and explore experimental ideas.
NEW MEDIA ENSEMBLE
This course is focused on the exploration and expression of a range of technologies in concert performance. Members of the ensemble will utilize a combination of computers, controllers, instruments, video, lighting, artwork, amplifiers, microphones, software, etc. in the performance of individual pieces. Members of the ensemble will create and refine expressive musical or performance instruments that can be wielded in real-time.
This course provides a critical and practical overview of web development as a communication tool. Students will study the function of websites, critically evaluate websites, and create websites to serve as communication vehicles. The focus will be on creating interactive experiences that are both functional and engaging.
Course focuses on design and development of interactive media and games. Students develop interactive environments focused on storytelling and game-based interaction. Course explores the creation, delivery and reception of interactive communication and how good interaction ideas are developed. Work is assessed for functionality, elegance and usability.
Focuses on the creation of videogame projects using a modern game engine. Designed for students with competence in art, design, programming, or some combination of the three. The curriculum is a combination of short lectures, individual and group activities, tutorials, readings, discussion, and critique leading to individual and team game-building assignments.
INTERMEDIATE GAME DEVELOPMENT
This Intermediate-level game development course introduces advanced concepts in game design and development. Through the conceptualization and execution of innovative design goals, students will complete a polished game project. Course topics will include concept ideation, design and development patterns, digital prototyping, interface design, usability testing, collaborative teamwork, project scoping, 3D specific workflow and incorporation of 3D models, materials, textures, shaders, animations, and virtual and augmented reality.
MEDIA ARTS CAPSTONE - PORTFOLIO DEVELOPMENT
As the culmination of the MAGD sequence, students will build a working portfolio that demonstrates their skills. Students will implement the knowledge they have acquired individually in courses in the MAGD sequence to create their portfolio, develop their skills, and learn how to work in groups.
MEDIA ARTS AND GAME DEVELOPMENT TEAM PROJECTS
Students will plan, pitch, and develop team projects. Projects will undergo several rounds of usability testing and have been assessed by the clients for whom they were developed. Marketing and commercial development of projects will be discussed and students will be encouraged to move completed work out of the university setting.