GAME DEVELOPMENT: THEORY AND PRACTICE
GAME DEVELOPMENT: THEORY AND PRACTICE
2011 Fall Term
Communication 351
This course requires students to engage in and analyze a variety of interactive media: games and other forms of play. The goal is to turn a critical consciousness towards an activity that they have engaged in since birth, and consider how play changes when it is electronically mediated. Interactive media fundamentally changes the process of communication because the audience becomes more active. Users author their own experience and this fundamentally changes the role of author/architect of the medium. This course will examine audience/player experience, game/interaction content, and the effects of playing on the players. Students will analyze play experiences and learn how to develop new games.
Other Requirements: PREREQ: JUNIOR/SENIOR STATUS OR CONSENT OF INSTRUCTOR
Class Schedule
Disclaimer
- This schedule is informational and does not guarantee availability for registration.
- Sections may be full or not open for registration. Please use WINS if you wish to register for a course.
Section Details | Meeting Details & Topic | Instructor | Syllabus | ||
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01-DIS 1200
3 Units
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09/06 - 12/23 (1) | MW 2:15 PM - 3:30 PM |
Joshua Fishburn
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