Undergraduate Library Media
Undergraduate Library Media
2024 Spring Term
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VIDEO GAMES AND LEARNING
LIBMEDIA 175
This three-credit class will orient students to a variety of perspectives on learning embedded within video games and associated virtual learning ecologies. Content will feature specialized study of video games within specific domains across the professions. Sessions will combine instruction with hands-on activities considering learning and educational implications.
TECHNOLOGY FOR TEACHERS
LIBMEDIA 201
This course is designed to provide explanatory and hands-on practical experiences at the introductory level with digital, print, and web-based technologies for collaboration, information gathering, analysis and management, communication and creation in teaching and learning.
LITERATURE FOR CHILDREN
LIBMEDIA 362
Designed primarily to acquaint the student with books and nonprint media which will support the reading interests of children at multiple levels, representing multiple cultures and backgrounds. Students will also become familiar with review publications, strategies for building and promoting a children's collection, and how to support intellectual freedom.
INFORMATION LITERACY
LIBMEDIA 440
This course is designed to support development of effective information and technology literacy skills in library users and integration of those skills into the curriculum.
LIBRARIANS AS LEADERS
LIBMEDIA 455
This course examines advanced administrative and leadership issues, policies, and practices pertinent to operation of effective information, media and technology programs in schools and districts, building on the knowledge and skills mastered in the Library Administration course and focusing on leadership skills, planning, legal and ethical issues, advocacy, grant writing, infrastructure, and personal professional development.
COMBINED SCHOOL LIBRARY PRACTICUM
LIBMEDIA 493
This course provides students in the school library program with the opportunity to fully develop, practice, and reflect upon skills acquired through coursework in a supervised field experience in school libraries. Students create a portfolio demonstrating mastery of program competencies. In the combined practicum, students complete fieldwork hours at the school at which they are employed and at another school of a different level (elementary, middle, high).