Undergraduate Media Arts and Game Developmnt
2016 Spring Term
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INTRODUCTION TO MEDIA ARTS AND GAME DEVELOPMENT
Media Arts and Game Developmnt 150
This interdisciplinary course provides an overview of the multimedia industry. Special attention is given to the study of multimedia applications, approaches, and related industry, policy, ethical and impact issues.
VISUAL DESIGN FOR DIGITAL MEDIA
Media Arts and Game Developmnt 210
This course introduces students to 2 dimensional design vocabulary with practice through a raster based visual imaging application - Photoshop. This course provides techincal proficiency in image making and introduces the relationship of raster design to other media such as Dreamweaver, Flash, InDesign, etc. Visual organization principles/strategies, color theory and management, pixel-based character development and animation concepts will also be addressed.
DRAWING FOR DIGITAL MEDIA
Media Arts and Game Developmnt 220
This course is designed to help students develop drawing skills including technical drawing for 2D and 3D animation. The course content will include creation of cartoon drawings, study of realistic drawing, study of environmental drawing for cartoon stories. The major software covered in this class will be Adobe Illustrator.
Media Arts and Game Developmnt 270
Media Arts and Game Developmnt 271
Course focuses on design and development of interactive media and games using Flash software. Students create storyboards and design notebooks; then construct modular time-based projects controlled by Actionscript. Flash allows for creation of interactive media incorporating text, animation, audio, and video. Work is assessed for functionality, elegance and usability.
Media Arts and Game Developmnt 272
Focuses on the creation of videogame projects using a modern game engine. Designed for students with competence in art, design, programming, or some combination of the three. The curriculum is a combination of short lectures, individual and group activities, tutorials, readings, discussion, and critique leading to individual and team game-building assignments.
ADVANCED MEDIA ARTS TEAM PROJECTS I
Media Arts and Game Developmnt 487
As the culmination of the MAGD sequence, students will pitch, plan, design and build a large group media project as well as smaller projects. Students will implement the knowledge they have acquired individually in courses in the MAGD sequence and learn how to work in groups. Students will also begin to build a working portfolio that demonstrates their skills and showcases their understanding of the media arts and game development process.
ADVANCED MEDIA ARTS TEAM PROJECTS II
Media Arts and Game Developmnt 488
Students will take projects developed to the Beta stage in MAGD 487 and complete them. Projects will undergo several rounds of usability testing and have been assessed by the clients for whom they were developed. Marketing and commercial development of projects will be discussed and students will be encouraged to move completed work out of the university setting and into the community
Media Arts and Game Developmnt 498
Study of a selected topic or topics under the direction of a faculty member. Repeatable for a maximum of six credits in major/degree.